UI Elements for UO360

My role: Conversion of 2D designs to 3D assets, rigging, animation, and some design work.

I worked with Platform VR to create a series of 3D interface elements for University of Oregon’s virtual reality tour app, UO360.

More About the App

The app is built for Google Cardboard and provides new and potential students with a chance to explore campus through 360 videos and images. Given the constraints of the Cardboard, the UI elements and their animations needed to be simple and clean, yet communicative and engaging for the user.

Some of these designs were provided as flat designs, which I converted into 3D assets, rigged and animated — others I designed based on University’s style guide.

 

 

360 Image, 360 Video, and Flat Video icons (my designs):