Rocket Model Polygon Reduction

My role: Polygon reduction

In order to be used in a game engine or many other applications, models made in CAD programs need to be converted into mesh models. These converted models are often very high-polygon and need to be reduced in order to be usable. This was the case with the model used in the VR Saturn Rocket visualization project. Below is the model before and after reduction — visually essentially unchanged, but with a drastic difference in geometric complexity.