A prototype of an educational VR experience which I developed for 9iFX. Built for the Vive, the experience allows the user to observe and interact with a model of a Saturn rocket engine in various ways:
- Mode one displays the rocket at full size, and the user can spin the model on the Y axis to see all sides of it.
- Mode two provides the “exploded” view, where the user can see the individual pieces of the engine, and hover over each to see them highlighted and labeled.
- Mode three allows the user to rotate the model on two axes, and provides and interactive “cutaway” plane, which can be moved through the model to show its inner workings
- Mode four guides the user through assembling part of the engine. Pieces can be highlighted and labeled, rotated, grabbed and moved using the controllers.
Since the models here were originally given to me as CAD files, they required some conversion and optimization to work in Unity. I reduced the polygon count pretty significantly in Blender while maintaining their fidelity.