My role: Development, VR scene setup, model optimization
A prototype of an educational VR experience for 9iFX. Built for the Vive, the experience allows the user to observe and interact with a model of a Saturn rocket engine in various ways.
- Mode one displays the rocket at full size, and the user can spin the model on the Y axis to see all sides of it.
- Mode two provides the “exploded” view, where the user can see the individual pieces of the engine, and hover over each to see them highlighted and labeled.
- Mode three allows the user to rotate the model on two axes, and provides and interactive “cutaway” plane, which can be moved through the model to show its inner workings
- Mode four guides the user through assembling part of the engine. Pieces can be highlighted and labeled, rotated, grabbed and moved using the controllers.